Gran Turismo PSP review
Posted on October 22nd, 2009 by admin
Until the year 2010 arrives and with it the highly anticipated Gran Turismo 5, Polyphony Digital gives us a starter in a portable, thanks to Gran Turismo PSP, one of the launch titles for the new incarnation of the handheld console Sony PSP called Go, thanks to which it was possible for the first buyers to take home for free right to drive in this simulation we are talking today.
A series such as Gran Turismo will certainly not need any introduction, so was his success in past years since the launch of this mark occurred in the era of the first PlayStation to date, the Japanese developer of Polyphony can keep everyone gluedto the monitor to any update on the fifth chapter, arriving in March 2010 on PS3.
As mentioned, however, marks the arrival of the 2009 GT on the PSP, taking advantage of the incident in recent days the headlines derived from PSPGo: it is permissible, therefore, expect a title in thickness, can not to regret the failure to arrive home dicembrino version thereby offering a product worthy of the expectations placed on each new chapter of the brand to which it belongs.
Between ads and articles, five years of development it took to take the series Gran Turismo on PSP, fueling more and more the expectations of fans of the series, especially after the disappointing announcement that GT5 would not arrive in stores until next year: GT PSP just to appease at least for the moment the pilot in all of us? Let's find out the rest of the review.
In reality, unfortunately, is soon found to be GT PSP lacks some basic elements, even among those that have marked the series since its birth. The absence of a true single mode is definitely the main flaw of this title, not bearing the main reason that should lead the player to pull out your console in any free moment of the day: all this on balance is reduced only in opportunity to participate in any single race with multiple laps choosing whether or not to go round the circuit in one direction or against traffic, resulting in payment of credits to spend then buy new cars.
Despite good intentions, just need the skid and the races on time, if not to offer a few moments more fun soon ends to leave room for regret, whereas just described together with the lack re also seeing that of the tuning cars, heavily neutered compared to the GT series as we have become accustomed in the past when we could turn even a small car in a racing car from 300km / h (or almost).
A partially come to the rescue he found time to address a wide range of challenges that go to put the player in various situations, from the simplest consistent in having to restrain within certain limits to various situations between curves, bends and deception: who has already Having regard to the licensing systems in the past will know more or less what we're talking about, with the ability to unlock different set of challenges starting from categories A and B up to the most difficult.
Drive, that passion
The most striking aspect of GT PSP is definitely established by the size of cars and tracks in the game, respectively 800 and well over 50, not all available from the outset and then to unlock with other issues such as the possibility of increasing the level difficulty of the game. Difficulties which initially appears quite simple, so the advice is to delete right now any kind of aid to you in making headway with its own forces.
The very model of leadership appears to be on balance the real protagonist of this game, based on a simple model perfect (no damage apart) that allows players to experience the differences that exist between each car, appreciating the different behaviors in various types of track that is faced, getting behaviors differ according to the car used.
Compared to the past, unfortunately, we note that even the store where to buy the cars has been revised with the introduction of calendar days in which to revolve alternately five different car manufacturers, thus making it necessary to wait until the following day when the machine you want to buy does not belong to one of the producers brought the game at that time.
Multiplayer and technical
The multiplayer mode does not cover the Internet gaming but only those made through wireless ad-hoc, which translates to the need to have friends "real" in possession of game consoles and can give rise to a few games against another being human, for a maximum of four simultaneously connected with each other. Surely even in this aspect of the game had expected more, with an online mode that certainly would have been much preferred by 99% of gamers GT PSP with perhaps a limit of up to four players.
Continuing technical discourse, we can say that defends GT PSP just fine thanks to its graphic engine, while maintaining virtually sets its 60 frames per second thus brings the experience of driving at optimum levels even from a visual standpoint, even if some shots leave something 'to be desired: we are on a handheld console and do what we can, in fact. The sound does its full duty, and controls are fully reprogrammable by the player, something which I can recommend as the default at least for myself were not very comfortable.
Final Comment
Awaited by all fans of driving in possession of the PSP, Gran Turismo PSP comes with PSPGo not without a little disappointing for those expecting a complete game in every aspect, perhaps comparable to the full version of home. Faced with an excellent technical sector, covering both the look mechanics of driving, the game actually shows some shortcomings that affect significantly the longevity, but the huge amount of cars and tracks available will make sure the joy of all lovers of this genre.
The final impression, however, is that after five years of development, the title has come a bit 'mutton in the market, perhaps motivated by the desire of developers and publishers to release it along with PSPGo. Waiting to finally see Gran Turismo 5 may still be considered as a (light) appetizer.
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