Dissidia: Final Fantasy - review

dissidiaboxart_cosmosAfter the great success achieved with the spin-off Crisis Core: Final Fantasy VII, Square Enix is back to turning out a new title for PlayStation Portable series Final Fantasy. Dissidia: Final Fantasy, however, does not want to identify themselves as a new episode (numerically speaking), but rather as a title in its own right designed especially for fans of the saga and honor CELEBRATIONS the twentieth anniversary of its existence. Are in fact assembled the key players (good and bad) of the episodes occurred in the past twenty years on the various generations and types of consoles to take part in the eternal struggle between good and evil. The peculiarity of this Dissidia: Final

Fantasy, however, lies in the type of game play taken to tell the story: unlike the previous games inspired by the series, takes place primarily as fighting game Dissidia meetings with the addition of some features of role play, tactical action game that will amplify the experience and depth of play. If this premise, there has intrigued and want to continue with the rest of the review to discover the final outcome, follow us after the break. The eternal struggle between Chaos and Cosmos The stories of Dissidia: Final Fantasy come to life with the clash between the god of discord and the Chaos god of harmony Cosmos. The balance of this endless conflict between good and evil has arrived, however, a decisive denouement: Chaos and Cosmos convene in fact 20 of the most valiant fighters of the Final Fantasy saga to end this war without end. Among the host of Cosmos are the darlings Cloud, Squall, Tidus, Warrior of Light, Firion, the Onion Knight, Terra Brandford, Cecil, Butz Gidan and Clauser, and fight it in the name of Chaos are the legendary nemesis, namely Sephiroth Artimisia, Jecht Garland 's Emperor Mateus, Cloud of Darkness, Kefka Palazzo, Golbez, Kuja and Exdeath. Almost defeated, Cosmos orders his brave heroes to retrieve the ten crystals of light from the clutches of their enemies, so place them all in a definitive way to defeat Chaos and bring back peace and restore balance to the planet. Beat action tactical role The particular title of this section contains everything that contributes to the unique gameplay of Dissidia: Final Fantasy. Since the announcement of the game in many, including us gamesblog, storsero nose, knowing that Square Enix wanted to take on the PSP all the legendary characters from various Final Fantasy in a kind of fighting in meetings and the common thought was that it certainly would have same end as other spin-off appeared in the mediocre over the years. Well, fortunately we were wrong and we have the evidence. Hours were enough to fully understand the potential of this project and the results were more than satisfactory. Dissidia: Final Fantasy is basically a fighting game for 1 to 1 meetings that hides behind this facade a narrow set of "contamination" from other Square Enix titles target, giving a mix of gameplay that includes features of role-playing games, tactical and action. Sure the game does not offer immediate approach (especially if you expect to get in front of a simple hitting hard in meetings) and learn in detail all the various features and options that make up the gameplay requires some practice match. As a result, however, can be obtained as a result of gaming experience really fun and rewarding. By selecting the story mode in the home menu and choosing one of the characters with whom he would take the stories of dissension, the player is facing the first level of his "Journey of Destiny" screen representation in the form of a classic board game by table. And that is where you start to feel the contamination tactical game: the player must move in a reasoned the man of your avatar until you reach the end level boss. Along the various boxes are arranged treasures, potions and of course enemies. The displacement of the alter ego on the board is determined by points Destino (PD), making the free choice of movement. And 'in fact can use multiple trips to the detriment of the points hold: if they use too much to finish the level you can not unlock certain steps accordingly to achieve treasures or valuables. Despite everything, however, the PD can earn by completing certain challenges during the battles (for example, to defeat an enemy within the first few seconds or dealt a final blow with the Square button). The opponents have spread through the scenario several approaches in the movement on the board, because some (most common) are represented by gray and others yellow and red. The latter may trigger a chain fight if placed near other enemies or give off a battle if your pawn passes close to them. To help the player but these are some skills to use when traveling on the table: with the Square button you can choose for example the technique of Laser Eyes to decrease before the Battle Points Life (PV, namely the classic HP ) enemies, Scan to find out that the technique has certain features boxes or energy to recover its a clash between PV and the other. Once you select the enemy to deal with it finally enters battle triggering the remaining components of the amazing gameplay of Dissidia. The character control is entrusted to the PSP's analog stick, using the digital pad instead can move the camera vertically and horizontally. The movements along the walls and element scenario are possible using the X button for jumping and dodging (combo with R) or with the command to run the triangle on the walls or reach some platforms. To block the view on the enemy or on special items in the scenario is useful dorsal L button, and to deliver the shots based attack uses the square and circle buttons respectively adopted to inflict bodily harm or damage to enemies Audacity. The latter consists of points Audacia (AUD) representing the state of resistance of the characters. Once the AUD fell the enemy it will enter into a state of weakness called Collapse in which you can inflict more damage. Moreover, each blow struck Audiac increase its AUD increasing their level of resistance in the fighting. The moves include the rather more advanced 'Hyper Step EX and evocations of Summon. EX functionality allows players to unleash a special attack activated by the R and square button once found the EX this core scenario (visually spectacular and different for each character). The evocation of Summon is instead divided into automatic and manual: the first is automatically activated to help the player most critical stages of battle, the latter are invoked instead combining the circle button and R. During the battles there are also elements from action game that recall the most famous God of War, and the like at certain times of the clashes, or even the use of more complex movements, we must pay attention to the Quick Time Event to give birth to fighting and crushing blow. Behind all these strategic components and action but this is a deep dose of elements from classic RPGs-style Final Fantasy. Each character can in fact increase the level of experience, equip various accessories, weapons, evocations and whatever else to increase (or decrease) the various attributes. In particular at the end of each battle are highlighted winnings that may relate to the acquired experience points, skill points and money (Guil) obtained. In the configuration of the characters has a shop with which you can spend at will the money earned in battle to obtain new items of equipment and accessories. Game Modes Dissidia: Final Fantasy, however, besides the story mode offers additional options. From the main menu you can choose how to begin fighting in Arcade-style fighting game with characters also highly customizable, or Battle mode that lets you choose the characters used in Story Mode with both skill and objects found during the progress of the game and finally multiplayer mode. Thanks to it, denominate just as common mode, you can challenge friends only using the Wi-Fi Ad-hoc, so no fighting over the internet unfortunately. We have also denoted the light drops in frame rate in combat the way that this is certainly attributable to data communication between the console (since for the entire game in single never appeared no slowdown even in the most chaotic phase). If the basic mode offers from Dissidia not enough then you should add some options and unlock able features with the advance of the game that lend additional bonus material to be subjected to hours of play more. Tech sector As with any Square Enix title that respect, even behind Dissidia: Final Fantasy compartment lies a technical, graphic and sound really solid. The graphic shows a fully 3D polygonal models and attention to texture (both for the characters for the environments) of excellent quality. Also directed during the cut scenes and spectacular visual effects and special moves evoked during the fighting make the visual experience of Dissidia PSP one of the best ever to appear on a portable. To accompany the high quality graphics and sound technology there is also a sector that excelled, thanks to the rearrangements of timeless songs in the Final Fantasy series and new tracks created specifically for dissension, as usual, able to convey the skill and passion with Square Enix titles which prepares for its fans. Also with regard to localization in Italian we can be more than satisfied: the dialogue (unfortunately only in English or Japanese) were fully subtitled in Italian and every option and feature of the menu has been translated so well. Final Comment Dissidia: Final Fantasy is a product serpentine in several respects. The mixture of genres that make up the gameplay after the first match gives a depth of addictive game thanks to which it becomes difficult to detach from the console. The fund also squeezes technical properly all the hardware capabilities of PSP giving experience unique. In conclusion we can say that Dissidia: Final Fantasy has all the requirements to be entitled to celebrate the twentieth anniversary of the series, the evocation of the legendary characters and the music will make the joy of nostalgia. An excellent product recommended to fans of Final Fantasy and beyond. Recall that Dissidia: Final Fantasy is available both on UMD in downloadable via PlayStation Store.

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