No More Heroes

No More HeroesAfter the lonely Killer7 on Game cube, Goichi Suda repeated on Wii in us offering a new trip violent and shifted. More accessible than its predecessor, No More Heroes nevertheless a unique experience, steeped in the pop-culture and sweating the cinephilie by all the pores. What a pleasure to find that a work of this hardening on a console that has not always been so spoiled from publishers tiers. Travis Touchdown is an otaku as a thousand other: he spends his days watching Japanese cartoons, feed his cat and treat her look. He leaves his little shabby motel for enforcers its roadster and go buy the latest fashionable clothes. As it

must be doing something of his life, the acquisition of a laser sword on E-Bay recently allowed him to engage in the profession of assassin. But kill people deeply boring, and it would have been hard to get out of his life had he missed met this girl at Death Match Bar. Agent canon of United Assassins Association, she gave it a contract that has propelled the 11st best assassin of Santa Destroy. And of course, Travis did not want to stop there, if only in the hope of a night with the beautiful. It therefore goes head to become number 1 in eliminating the ten autres.No More Heroes is structured around ten chapters, each devoted to the elimination of one of the ten hired killers. Each of these ten murderers is a little "boss" of a final level packed with yakuzas to occire beforehand, although it seems a little simplistic to speak in these terms given the abandonment of the conventions that characterized Thursday Wired, grotesque, tortured, extravagant or crazy: Each boss has a style and unique personality. Some are very tarantinesques (one thinks of the Peace or Dr. Shinobu), others come directly from the culture of manga (Death Metal, Holly Summers) or American comics (Destroyman). Each of these encounters enjoys a staging original and careful, and was preceded by preliminary jouissifs simply, we will pass over in silence to avoid deprive you of the pleasure of discovery. Clashes themselves are as many moments of anthology: we did not take as much pleasure to fight against a boss since Shadow of the Colossus. It is a shame against the disappearance of the gore aspect present in the U.S. version of the game: the branches and showers of blood have disappeared, taking with them the violence of kitsch put to death and their transgressive dimension to a Takashi Miike.Grasshoper however, managed to preserve a certain aesthetic, as the bloodshed have been replaced by very stylish retro effects: the enemies disperse in an explosion of pixels before falling to dust on the ground, while coins out of their body to join our pool. It is both unusual and nihilistic, and shifted jubilant.No More Heroes This aspect rétrogaming is also omnipresent, menus of the game sequences of the power-up, through incursion into the sets of icons straight outflow of our old Atari 2600. The graphic style of No More Heroes is a tribute to the pixel, both artistic and technical: 3D voluntarily obsolete, made up of angular models and textures minimalist, is only a pretext for the establishment of a visual inimitable inherited Killer7. In fact, the cel shading is the ideal weapon for strengthening rendering comic-book kitsch while fluidifiant animation. The game shows a real artistic legacy of Eric Chahi, where prevail staging and appearance cinématographique.A Beside, Suda 51 has successfully completed the tour de force to operate quite conclusively capacity the Wii: playability the Wiimote and the Nunchuk, which does not suffer any criticism, is at the centre of a combat system that is both simple and complete, but above all very dynamic. Travis has several types of attacks using his katana laser, but it also benefits from complementary movements intended to protect themselves or to break the defences of enemies: kick, parade, duck, taking the fight .. . A lock system rather convincing supports this range of movement. But where the fighting is particularly fun is that we can not definitively to silence his opponents that after finish moves easily executable: just move the remote in the direction indicated by the arrow. A gameplay as simple as exhilarating when you start to evolve from enemies by linking the fatal blows and leaving more than ashes behind. That said, No More Heroes is still recall the player in order to assaisonnant this bloody epic of a good dose of derision. Witness how to recharge your laser sword frantically waving the Wiimote, while at the screen Travis takes a posture furiously referring to a gesture of onanisme. Until then, No More Heroes is therefore a non-fault, but the 'incomparable gaming experience it provides is sadly tarnished by a curious bias. Between each of the ten chapters, Travis must wander in Santa Destroy in search of odd jobs to finance his next fight. It must then travel by foot or motorcycle, like a GTA, a city as vast as little animated. Furthermore, if small jobs "réglo" (collect coconuts, mowing the lawn ...) are proving rather fun and provide key derision that we evoked earlier, it is not the same missions of murder, rébarbatives and repetitive. It will pay somehow to glean valuable dollars, which will spend half in falling, on a street corner on a store to sign attractive: clothing store, vidéoclub, manufactures weapons, training room ... No More HeroesThe game has a thousand opportunities to squander its valuable loot, and Travis could keep in his room all the trinkets accumulated. However, these phases in town hachent terribly narration and the pace of the game, and offer a pseudo-hero freedom of action that drowns a little propos.Si we add to this big black spot some problems particularly camera annoying, we realize that, once again, Grasshopper merely frôler excellence. No More Heroes is a true game author, radical and artistically committed, which certainly does not enjoy at all because it has nothing video game perfect. However, it has everything to become a cult and spawn a special place in the hearts of players.

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